Fading Coder

One Final Commit for the Last Sprint

Understanding How Unity3D Shaders Execute on the GPU

Before examining execution specifics, it helps to review how a shader fits into the rendering pipeline. A shader is a program that defines surface appearance by controlling vertex transforms and pixel-level coloring. Unity shaders are written in HLSL (High-Level Shading Language) and run on the GPU....

Unity StateMachineBehaviour: Adding State Logic in Animator

Unity StateMachineBehaviour: Adding State Logic in Animator
Unity StateMachineBehaviour Overview In Unity's Animator, you can add custom behavior to individual animation clips by clicking Add Behaviour. This attaches scripted logic that executes during that specific animation state. Once created, the default script structure looks like this: using System.Col...

Integrating ILRuntime for Hot Code Updates in Unity ET6

ILRuntime is a pure C# IL runtime implementation designed for C#-based platforms like Unity. It provides a fast, convenient, and reliable way to execute IL code, enabling hot code updates on devices that do not support JIT compilation, such as iOS. The official guide can be found at: https://ourpalm...

Optimizing Multiplayer Shooting Games with Unity's PUN (Section 3)

Table of Contents I. Preparation II. Projectile Instantiation Script III. Fire and Damage Synchronization Adding a rocket launcher alongside the grenade seems reasonable. The GIF animation shows single-player and multiplayer results. Adding the rocket launcher follows similar principles to grenades....

DOTween Animation Techniques for Unity

DOTween Official DocumentationUnderstanding DG.Tweening.Ease EnumerationDecember 12, 2019 Update:Problem: When DOTween animations are triggered multiple times before completing (such as consecutive plays, forward or backward playback), it can cause display issues or errors.Solution: Before starting...

Implementing the Bridge Pattern in Unity Game Development

Introduction to the Bridge Pattern The Bridge Pattern is one of the 23 classic design patterns that is both incredibly useful yet challenging to fully comprehend. Think of these design patterns as techniques in a martial arts manual. To master each pattern and apply them effectively in your work is...

Implementing Character Jumping with a Hierarchical State Machine in Unity

In a 2D platformer, character actions such as idle, move, jump, and fall benefit from a hierarchical state machine. High‑level super states (Grounded, Airborne) encapsulate related sub‑states and enforce transition rules—jumping is only permitted while grounded, avoiding infinite airborne jumps. Sup...

Real-Time Multiplayer Voice Communication in Unity Using UDP Streaming

Implementing real-time voice communication in Unity requires capturing audio input, encoding and tranmsitting it over the network, and decoding and playing it on remote clients. This approach avoids reliance on third-party SDKs while maintaining low-latency transmission suitable for local or LAN-bas...

Getting Started with Unity Version Control Using Plastic SCM

Managing a Unity Organization A Unity organization acts as the container for your projects and collaborators. To create one, open the account settings from Unity Hub and navigate to the Organizations tab. Choose to add a new organization or select an existing one. When setting up a new organization,...

Implementing Vertex and Fragment Shaders with CG in Unity

Vertex and Fragment Shader Structure Unity shaders using the CG language follow a specific structure with vertex and fragment programs: Shader "Custom/VertexFragmentExample" { SubShader { Pass { CGPROGRAM #pragma vertex vertexProgram #pragma fragment fragmentProgram // Structure for vertex...