Fading Coder

One Final Commit for the Last Sprint

Implementing Edit-Mode Execution and Nine-Point Grid Positioning in Unity

To execute MonoBehaviour scripts continuously within the Unity Editor without entering playmode, attach the [ExecuteAlways] attribute to your class definition. This directive forces lifecycle methods like Update to run during editor idle cycles, allowing real-time adjustments for custom interface to...

Core Sorting Algorithms and Lua Patterns for Unity Engineers

Bubble Sort Implementation This algorithm iterates through the dataset multiple times, swapping adjacent elements if they are in the wrong order. An optimization flag is included to terminate early if the list becomes sorted before all passes complete. public static void ExecuteBubbleSortion(int[] d...

Calculating and Constraining Text Dimensions with TextMeshProUGUI in Unity

When automatic resiizng via ContentSizeFitter proves insufficient, manual calculation of text dimensions becomes necessary. Force layout updates using LayoutRebuilder.ForceRebuildLayoutImmediate() when required. using TMPro; using UnityEngine; public static class TMPDimensionUtility { public static...

Implementing Parabolic Trajectory Projectiles in Unity

The ProjectileController class manages the parabolic motion of a projectile using a quadratic Bezier curve for path calculation and visualization. public class ProjectileController { private Transform launchPoint, impactPoint, curveControl; private float velocity, peakAltitude; private Vector3 movem...

Creating and Using Unity Plugins with Android Studio

Setting Up the Android Studio Project Create a new project: In Android Studio, navigate to File > New > New Project. Enter a suitable Application Name and Company Domain, ensuring the Package Name matches the Unity project's Bundle Identifier. Click Next, selecting "Phone and Tablet"...