Fading Coder

One Final Commit for the Last Sprint

Camera System with GLFW and OpenGL

Camera System with GLFW and OpenGL
0. Introduction Cameras in games or 3D applications are not fundamentally different from real-world cameras. 1. World Coordinate System The world coordinate system is not a special coordinate system; it is simply the one that all other coordinate systems refer to and align with. It is used to repres...