Houdini VEX Practical Notes: Primitive Splitting, Curve Manipulation, and More
Splitting Primitives Using Attributes To split primitives based on an attribute, set the Attribute parameter in the Primitive Split node to split. In a Wrangle node, you can write: f@split = @ptnum > 10 ? 1 : 4; A more procedural approach is to use the Paint node to color the geometry, then split...
