Fading Coder

One Final Commit for the Last Sprint

Camera System with GLFW and OpenGL

Camera System with GLFW and OpenGL
0. Introduction Cameras in games or 3D applications are not fundamentally different from real-world cameras. 1. World Coordinate System The world coordinate system is not a special coordinate system; it is simply the one that all other coordinate systems refer to and align with. It is used to repres...

Passing Vector Data to OpenGL Shaders Using glUniform3f and glUniform3fv

In OpenGL, uniform variables serve as global inputs for shaders that remain constant for all vertices or fragments processed during a single draw call. To update a three-component vector (vec3) in GLSL, developers typically use either glUniform3f or glUniform3fv. This article demonstrates how to imp...

Visualizing IMU Orientation in Real-Time Using OpenGL

Implementation Steps for Real-Time IMU Visualization Rterieve Sensor Readings: Establish a connection to the IMU hardware to stream orientation data, typically represented as Euler angles (roll, pitch, yaw) or quaternions, alongside raw gyroscope and accelerometer values. Process Orientation Data: D...

C++ OpenGL/GLUT Solar System Simulation with Lighting and Camera Controls

C++ OpenGL/GLUT programs render to a window created and driven by GLUT’s event loop. OpenGL performs drawing; GLUT supplies cross‑platform windowing, input, and callbacks. Install GLUT (Ubuntu/Debian): sudo apt-get update && sudo apt-get install freeglut3 freeglut3-dev A minimal GLUT program...