Fading Coder

One Final Commit for the Last Sprint

Renderer OBJ and MTL Files Using OpenGL and OpenCV

Parsing OBJ and MTL Geometry and Materials OBJ models may contain faces with variable vertex counts within a single file. Instead of assuming triangular or quadrilateral polygons, use GL_POLYGON inside a glBegin/glEnd block when drawing each face. This handles arbitrary polygon order correctly. Mate...