Fading Coder

One Final Commit for the Last Sprint

Real-Time Mesh Deformation and Normal Recalculation in WebGL

ObjectiveCombining a base geometry, a distortion function, and a shading material within a WebGL context enables the generation of highly diverse, interactive visual outputs. The goal is to apply spatial distortions to 3D shapes dynamically. A key constraint is compatibility with p5.js, which lacks...