Fading Coder

One Final Commit for the Last Sprint

Implementing Quest System and Random Events in UE5 C++ for Stardust Mutation

Quest Data Structure The core quest structure defines mission parameters including objectives, rewards, and completion conditions: USTRUCT(BlueprintType) struct FQuest { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Task") FString QuestName{ "Empty" };...