Fading Coder

One Final Commit for the Last Sprint

Calculating and Constraining Text Dimensions with TextMeshProUGUI in Unity

When automatic resiizng via ContentSizeFitter proves insufficient, manual calculation of text dimensions becomes necessary. Force layout updates using LayoutRebuilder.ForceRebuildLayoutImmediate() when required. using TMPro; using UnityEngine; public static class TMPDimensionUtility { public static...