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Floyd Shortest Path Algorithm Implementation

Tech Jul 18 36

Core Principles of Floyd's Algorithm

Floyd's algorithm provides an elegant solution for finding shortest paths in graphs using dynamic programming. The method operates on two primary matrices:

  • Distance Matrix (D): Stores minimum path weights between vertices
  • Predecessor Matrix (P): Records intermediate vertices in shortest paths

The algorithm's fundamental operation compares paths through intermediate vertices using the relation:

D[i][j] = min(D[i][j], D[i][k] + D[k][j])

Algorithm Execution Process

Consider a graph with vertices labeled A-G (indices 0-6):

  1. Initialize matrices with direct edge weights
  2. Iterate through intermediate vertices:
    • When k=0 (A), path B→G updates from ∞ to 26 via A
    • When k=1 (B), path A→C updates from ∞ to 22 via B
  3. Continue until all intermediate vertices are processed

C Implemantation

#include <stdio.h>
#define MAX_VERTICES 10
#define INF 9999

typedef struct {
    int vertex_count;
    int edge_count;
    int weights[MAX_VERTICES][MAX_VERTICES];
} Graph;

void floyd(Graph *g, int dist[MAX_VERTICES][MAX_VERTICES], 
           int pred[MAX_VERTICES][MAX_VERTICES]) {
    for (int i = 0; i < g->vertex_count; i++) {
        for (int j = 0; j < g->vertex_count; j++) {
            dist[i][j] = g->weights[i][j];
            pred[i][j] = j;
        }
    }

    for (int k = 0; k < g->vertex_count; k++) {
        for (int i = 0; i < g->vertex_count; i++) {
            for (int j = 0; j < g->vertex_count; j++) {
                if (dist[i][j] > dist[i][k] + dist[k][j]) {
                    dist[i][j] = dist[i][k] + dist[k][j];
                    pred[i][j] = pred[i][k];
                }
            }
        }
    }
}

void trace_path(int pred[MAX_VERTICES][MAX_VERTICES], 
                int start, int end) {
    printf("Path: %d", start);
    int current = start;
    while (current != end) {
        current = pred[current][end];
        printf(" → %d", current);
    }
}

int main() {
    Graph g;
    printf("Enter vertex count: ");
    scanf("%d", &g.vertex_count);
    
    printf("Enter adjacency matrix:\n");
    for (int i = 0; i < g.vertex_count; i++) {
        for (int j = 0; j < g.vertex_count; j++) {
            scanf("%d", &g.weights[i][j]);
        }
    }

    int dist[MAX_VERTICES][MAX_VERTICES];
    int pred[MAX_VERTICES][MAX_VERTICES];
    
    floyd(&g, dist, pred);
    trace_path(pred, 0, 3);
}

Path Reconstruction

To retrieve the shortest path between vertices:

  1. Start at origin vertex
  2. Follow predecessor matrix entries
  3. Terminate at destination vertex

Example output for path from A(0) to D(3):

Path: 0 → 1 → 3

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