Implementing a Rock-Paper-Scissors Game in Java
The foundation of a rock-paper-scissors game in Java lies in generating random numbers for the computer's choices. This can be achieved by first importing the java.util package and then using int r = new Random().nextInt(3); where the number 3 indicates three possible outcomes (0, 1, 2).
In the game implementation, we'll use 0, 1, and 2 to represent the three choices. If you prefer to display text representations, you can implement conditional checks to map these numbers to their corresponding choices.
The game will include the following features: ① game mechanics; ② win/loss tracking; ③ player-defined number of rounds; ④ round-by-round results; and ⑤ final statistics based on total wins.
Game Mechanics
The core game logic should be encapsulated in a separate method to keep the main function clean. The computer's choice must be generated within the game loop to ensure different random selections each round.
Use conditional statements to compare player and computer choices. For example: if(playerChoice == 0 && computerChoice == 0) else if(playerChoice == 0 && computerChoice == 1) else if(playerChoice == 0 && computerChoice == 2).
Win/Loss Tracking
Define the game method to return an integer representing the outcome: 0 for loss, 1 for win, and 2 for draw. The main function can then use these return values to track statistics.
Player-Defined Rounds
Allow the player to specify the number of rounds by storing their input and using it as the loop condition.
Round Results
Display the outcome of each round and track wins, losses, and draws separately. The number of draws can be calculated as total rounds minus wins minus losses.
Final Statistics
After all rounds are completed, compare the total wins to determine the final winner.
Implementation Code
Main Class
package games.rockpaperscissors;
import java.util.*;
public class RockPaperScissorsGame {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
GameLogic gameLogic = new GameLogic();
int result, playerWins = 0, computerWins = 0;
System.out.println("Game Rules: 0 - Rock, 1 - Paper, 2 - Scissors\nHow many rounds would you like to play?");
int totalRounds = input.nextInt();
for(int round = 1; round <= totalRounds; round++) {
System.out.print("Round " + round + ". Your choice: ");
int playerChoice = input.nextInt();
int computerChoice = new Random().nextInt(3);
switch (playerChoice) {
case 0:
case 1:
case 2:
result = gameLogic.determineWinner(playerChoice, computerChoice);
if (result == 1)
playerWins++;
else if(result == 0)
computerWins++;
break;
default:
System.out.println("Invalid input! Please enter 0, 1, or 2.");
round--;
break;
}
}
System.out.println("Final Results:");
System.out.println("Your wins: " + playerWins);
System.out.println("Computer wins: " + computerWins);
System.out.println("Draws: " + (totalRounds - playerWins - computerWins));
if(playerWins > computerWins)
System.out.println("Congratulations! You won the game!");
else if(computerWins > playerWins)
System.out.println("The computer won this time. Try again!");
else
System.out.println("The game ended in a tie!");
}
}
Game Logic Class
package games.rockpaperscissors;
public class GameLogic {
public int determineWinner(int player, int computer) {
if(player == computer) {
System.out.println("Computer chose " + getChoiceName(computer) + ". It's a draw!");
return 2; // Draw
}
// Player wins scenarios
if((player == 0 && computer == 2) || // Rock beats Scissors
(player == 1 && computer == 0) || // Paper beats Rock
(player == 2 && computer == 1)) { // Scissors beats Paper
System.out.println("Computer chose " + getChoiceName(computer) + ". You won this round!");
return 1; // Player wins
}
// Computer wins scenarios
System.out.println("Computer chose " + getChoiceName(computer) + ". Computer won this round!");
return 0; // Computer wins
}
private String getChoiceName(int choice) {
switch(choice) {
case 0: return "Rock";
case 1: return "Paper";
case 2: return "Scissors";
default: return "Unknown";
}
}
}